Ringling.... another awesome school!!
It makes me happy to see this kind of work, very inspirational all of the shorts I've posted, well hehe at least for me!
Tuesday, October 27, 2009
Anchored by Lindsey Olivares
This short really touched me... the story is beautiful and the style is so unique!!!
Anchored HD from lindsey olivares on Vimeo.
Monday, October 26, 2009
Sunday, October 25, 2009
The Box and the Black Button
I found this interesting to share, at first I though that the movie The Box was a rip off of a short film I watched some time ago called Black Button, but after reading more about that I realized that none of them is a rip off of the other, it was a story created long time ago... anyway, I'm sharing the Black Button short film here because it is really good, and also sharing the The Box trailer just see both hehe... I gotta watch The Box in theaters, it looks really cool...
Black Button:
The Box:
Well I couldn't embed the video so here is the link.
Black Button:
The Box:
Well I couldn't embed the video so here is the link.
Friday, October 23, 2009
Wednesday, October 21, 2009
Love Blows by Malcon Pierce
Well I'm just posting some of the AM short I've seen and that I love... it's a way for me to have quick access to them (I don't get tired of watching them and I do publicity at the same time =oD )
Better off Undead by Bobby Pontillas
I've seen this short-animatic so many times and I still love it, it's not finish but it looks so good already...
Better Off Undead ! from Bobby Pontillas on Vimeo.
Brendan's Bouncing Ball Lecture
found @ Spungella:
Brendan Body put up an AWESOME tutorial and deconstruction of a bouncing ball. Don't be fooled by the "basic" animation idea, because he nicely demonstrates how a bouncing ball principle can be applied to a walk (human, squirrel or dinosaur). Go check it out! (thanks Brecht for the tip!!)
Brendan Body put up an AWESOME tutorial and deconstruction of a bouncing ball. Don't be fooled by the "basic" animation idea, because he nicely demonstrates how a bouncing ball principle can be applied to a walk (human, squirrel or dinosaur). Go check it out! (thanks Brecht for the tip!!)
Monday, October 19, 2009
I updated my Demo Reel
I still have to work on putting some textures and lights but here it is, a mix between AAU and AM assignments...
Saturday, October 17, 2009
Wow Gobelins students are awesome! Inka Bola
I found a link to Floriane "Floony" Marchix's blog a there you'll find the making of Inka Bola!.. here few images taken from that blog:
Thursday, October 15, 2009
Wednesday, October 14, 2009
Effects in flash
Take a look at Elemental Magic's blog there are few test of effects done by hand... really neat!
Here another great tutorial on smoke made with flash I found, it's gonna be great for my thesis project:
found @ Flash FX Animation
Here another great tutorial on smoke made with flash I found, it's gonna be great for my thesis project:
found @ Flash FX Animation
Animating a Facial Take by Victor Navone
Take a look at that guide of Animating a facial take on Dash by Victor Navone, it's really great stuff.
Tutorial here
Tuesday, October 13, 2009
Creative Talent Network’s Animation Expo (CTN-X)
The CTN Expo 2009 is going to take place in November 20th to 22nd at the Burbank Convention Center (Los Angeles).
From CTN Expo's website:
Be a part of the only dedicated Expo for animation talent in the USA—located in the #1 market, Burbank California, this event fills a substantial void by providing highly focused conference programming, workshops, recruiting, presentations and networking opportunities designed to connect animation artists, studio executives and industry leaders both locally and internationally.
Launched in 2004 CTN (The Creative Talent Network) is a virtual community of animation artists from some of the highest grossing films in the history of animation who come together once a year to showcase their work and connect with other creatives. As the leaders of this community our mission is to empower the talent and engage with studios and educators. Making meaningful connections that propel talent into positions within the animation, games and surrounding industries is at the heart of what we do.
“Great ideas and meaningful connections happen most often in the hallways and casual gatherings of creative and talented people!.” says Tina Price founder of CTN and award winning animator, industry pioneer and 24 year former animation professional with the Walt Disney Animation Studios. The CTN Animation Expo is a unique event that brings these creative talents together by providing a collaborative arena in the heart of the animation market to promote employment, education and industry growth — and have some FUN doing it!
Event includes:
Artist panels / interviews
Special exhibits and demonstrations
2D and 3D demonstrations
Speed Talent Recruiting Mixers
Privileged access Networking
Leaders of the Industry Discussions
One on One Critiques
“Jobs come and go and projects fail or flurish but the one thing that remains constant is the talent is still talented.” ~Tina Price the Owner of The Creative Talent Network.
more info @ CTN Expo's site
SF Intl Animation Festival
November 11–15, 2009
Landmark's Embarcadero Center Cinema
One of the most fertile practices in contemporary film and television, animation occupies a unique space between artistic, experimental, commercial and industrial media. The five-day San Francisco International Animation Festival celebrates San Francisco’s prominence as a hub for one of the most creative cinematic forms.
more info @ San Francisco Film Society
Friday, October 9, 2009
Behind the ‘toons, part 2: The Shader by Sunny Kharbanda
Sunny Kharbanda just posted the steps he went through to get a nice toon shader, just read it here, thanks again Sunny for sharing this.
The first part (backgrounds) can be found here
Tuesday, October 6, 2009
Guide to help give more benificial Feedback for animators! by Malcon Pierce
I found this interesting article by Malcon Pierce about giving feedback, most of us are feeling bad when having to give feedback to our fellow animators because we still don't feel like our skills are as great as they should be. Well, we LEARN by seeing other people's work (that's my thought =oD)...
Let's read what Malcon has to say...
How to give awesome Critiques!
So Giving feedback will not only help out the person you’re giving feedback to, It will help you learn also. This seems obvious, but when you break down somebody’s animation and really look at it on a micro-analytical level(yes i think i made that word up… and I like it) Your forcing yourself to think about every action and you end up rationalizing every move. for example, You learn why the weight is off, or how the animator got the weight just right. You can see clearly why the animator made certain decisions, maybe to make an idea read clearly, or even to confuse the audience. By doing these things your animation vocabulary will grow. Not talking about words and definitions, but methods, and or tricks that can take your animation to a higher level. So in my opinion, giving really solid feedback involves breaking down the animation and thinking about why the artist made decisions, and how did the artist accomplish ideas. This applies to all animation, Highly polished feature level, or somebody that is just starting out. You’re going to learn from both and I think it’s Vidal if you want to improve. So if somebody needs feedback on their shot I think it is important to consider a few things in order to give the best, and most beneficial advise to help the animator improve upon their shot.
Let's read what Malcon has to say...
How to give awesome Critiques!
So Giving feedback will not only help out the person you’re giving feedback to, It will help you learn also. This seems obvious, but when you break down somebody’s animation and really look at it on a micro-analytical level(yes i think i made that word up… and I like it) Your forcing yourself to think about every action and you end up rationalizing every move. for example, You learn why the weight is off, or how the animator got the weight just right. You can see clearly why the animator made certain decisions, maybe to make an idea read clearly, or even to confuse the audience. By doing these things your animation vocabulary will grow. Not talking about words and definitions, but methods, and or tricks that can take your animation to a higher level. So in my opinion, giving really solid feedback involves breaking down the animation and thinking about why the artist made decisions, and how did the artist accomplish ideas. This applies to all animation, Highly polished feature level, or somebody that is just starting out. You’re going to learn from both and I think it’s Vidal if you want to improve. So if somebody needs feedback on their shot I think it is important to consider a few things in order to give the best, and most beneficial advise to help the animator improve upon their shot.
Cloudy With A Chance Of Eyeballs By David Anthony Gibson
David Anthony Gibson goes step by step how he animated some of the dock shots in Cloudy with a chance of Meatballs, to have all the pics and video you should go to his blog.
Part 2 is here:
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