Description:
Allows the user to filter which curves are visible in the graph editor. Works with multiple selections as well as custom attributes. Saves you the trouble of scrolling through the object list and ctrl-selecting all the x-translate curves (for example).
Creates a pop-up window with a list of all keyable attributes of all selected objects.
Simply select the channel (or channels) and hit the "Filter Selected" button.
Has "replace" & "append" modes and a Graph-Editor toggle button.
To access the tool ---> GraphFilter
I was looking for a script like this for so long, I'm so happy that I found it, it save me time, thanks JD for posting the link in your AnimationBuffet's blog.
Showing posts with label Scripts. Show all posts
Showing posts with label Scripts. Show all posts
Thursday, April 15, 2010
Tuesday, November 3, 2009
Very useful Arc and Spacing Tracker
This is a script that Louaye Moulayess gave me at the school... it's written by Cameron Fielding, it can be found on his site.
Great tool to track arc and space in animation, it updates itself as you change your animation... sweet tool!
Download it here.
Great tool to track arc and space in animation, it updates itself as you change your animation... sweet tool!
Download it here.
Adding Framecounter in quicktime
Someone at AM gave the link to a helpful tutorial on 11 Second Club on adding framecounter to your animation in quicktime, which is very cool when you don't have a shot mask...
PART 2 - FRAMECOUNTERS
Animation is a frame-by-frame art form. It's important to have control over each and every frame that's in your animation. And when you're critiquing someone's work, it can be invaluable to be able to be able to refer the animator to a specific frame or range of frames in their animation. Instead of trying to talk in a roundabout way, vaguely referring to an area of someone's piece by mentioning a bit of the dialogue near the frame in question, or a gesture that occurs slightly after the note you're trying to address, imagine if the previous video had actually been posted like this:
Hey hey hey! Now I can happily frame back and forth through this animation, and get down and dirty with my critiques. With the addition of a framecounter, I can now post a response something a little more like this:
PART 2 - FRAMECOUNTERS
Animation is a frame-by-frame art form. It's important to have control over each and every frame that's in your animation. And when you're critiquing someone's work, it can be invaluable to be able to be able to refer the animator to a specific frame or range of frames in their animation. Instead of trying to talk in a roundabout way, vaguely referring to an area of someone's piece by mentioning a bit of the dialogue near the frame in question, or a gesture that occurs slightly after the note you're trying to address, imagine if the previous video had actually been posted like this:
Hey hey hey! Now I can happily frame back and forth through this animation, and get down and dirty with my critiques. With the addition of a framecounter, I can now post a response something a little more like this:
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