Tuesday, November 10, 2009

Part 3 of Norman Modification Tutorial

Tips and Ticks originally taught to the AAU Animation Club by Joshua Slice in a live demonstration on campus, 10-03-2009, is now in a SUPER EASY written tutorial by Vaughan Weigert. Enjoy!

Modding The Mouth...

THE MOUTH:
Start with fixing that giant overbite on the Original Norman... Make Curves visible again and place the Teeth back in the head so they don't collide with the head mesh.



1. Grab the Jaw Controllers and move them up or back as the case may be.
2. And SCALE the jaw Controllers to fit your head.



3. Select the "boca-burger" mouth shape surrounding the jaw and hit the "f8" key to view the mesh in COMPONENT MODE.
4. Now, select all verts of the object in component mode and move it back, and scale it, to fit into the head.

THE TONGUE:



1. Grab all vertices of the mesh in Component Mode and move it up (TY).

You may want to open the jaw and check to see that it looks right.



Got it from aauAnimationClub

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